N-body Gravity Simulation

An attempt to see exactly how many gravitationally attracted particles can be brute force crunched on in parallel using gpgpu methods. Different machines are going to have different thresholds of pain.

2^14 Particles | 2^12 Particles | 2^10 Particles

By tweaking further parameters like unrealistic linear drag, or a cubic cohesion factor, odd things can be cooked up. Are there enough particles to see something vaguely galactic? Probably not.

More projects on Monogon.net